Red Dead Redemption 2: What Rockstar Learned From GTA 5

TVOvermind | 2/24/2017 | Matt Gibbs
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With the release of Red Dead Redemption 2 edging closer and closer, players are still have little information on what to expect from the game. Rockstar has only released a single cinematic trailer for the title and a short paragraph’s worth of vague information. Even so, we might divine some of what is to come based on the previous work of Rockstar Games, a previous major title, GTA 5 and the accompanying multiplayer component GTA Online.

We know for a fact that Red Dead Redemption 2 will have a multiplayer mode similar to that of GTA 5. Chances are this mode will be very similar to GTA Online in terms of structure, taking place in an open world where a number of players can interact freely, and engage in a number of activities, while other jobs will be instanced separately.

Improvement - GTA - Online - Respect - Red

One very important improvement over GTA Online that could be made in respect of Red Dead Online would be a different server architecture. GTA Online works on a peer-to-peer basis instead of having a centralised server run by Rockstar. The problem with this system is twofold: firstly, the stability of the game for everyone in the lobby will only be as good as that of the weakest link and disconnecting from the game due to someone else’s poor connection is common. Secondly, hacking is easier to do, as injecting a script client-side is much easier. PC players suffered most due to this, with the situation only having been relatively cleared up recently.

Red Dead Online would greatly benefit from running on a centralised server, which would greatly improve stability. Granted, the point on hacking isn’t all that relevant in this case, since Red Dead Redemption 2 will only be released on the Xbox One and PlayStation 4, neither of which have been cracked...
(Excerpt) Read more at: TVOvermind
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