Gamification can give dental and medical education a boost

phys.org | 1/20/2010 | Staff
jacensolo775 (Posted by) Level 3
Click For Photo: https://3c1703fe8d.site.internapcdn.net/newman/gfx/news/hires/2019/students.jpg

Introducing gamification to medical and dental education can boost student motivation and lead to better learning outcomes, a new study from the University of Eastern Finland shows. Using their own mobile devices, students on a histology course took trivia quizzes on the course topics focusing on human cells and tissues. According to students, this promoted interaction and created a positive learning atmosphere. The findings were published in BMC Medical Education.

Advances in digital technology have opened up new avenues for medical education, and technology can also be used to bring more interaction to teaching.

Histology - Education - Body - Tissue - Levels

Histology education focuses on the human body at the cellular and tissue levels. In 2016, the University of Eastern Finland reformed its histology curriculum and introduced a student-centred learning platform that is based on virtual microscopy, allowing students to examine whole-slide digitised tissue samples online. In addition, the classrooms were equipped with large touch screens, making it possible for students to work in groups when analysing virtual tissue samples.

Recently, gamification was introduced to the histology course through Kahoot, a game-based quiz platform freely available on the internet. Kahoot enables professors to create trivia quizzes on topics covered on the course, and students can take the quizzes on their mobile devices. Answers are submitted anonymously and students get instant feedback on them. The use of...
(Excerpt) Read more at: phys.org
Wake Up To Breaking News!
Sign In or Register to comment.

Welcome to Long Room!

Where The World Finds Its News!