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At the end of last year, Pokémon GO finally got a player-versus-player battling system. While it was a very much welcomed addition, it has always seemed a bit… monotonous. It just requires so… much… tapping.
You repeatedly tap the screen to make your Pokémon attack, simultaneously building up its “Charge” move with each tap. Once it’s time to unleash the charge, you tap a button on screen to fire off the move, then tap as fast as you can to make that move more powerful. Tap! Tap! Tap! Taptaptaptaptaptap. Repeat until the battle is over. It’s a great thumb workout, but it arguably wasn’t very much fun.
Tweet - Afternoon - Niantic - Things - Core
In a tweet this afternoon, Niantic announced that they’re changing things up. The core mechanics of the battle system will remain the same, but charge attacks will now be less about tapping quickly, and more about accurate swiping. Once you’ve fired off your charge move, you’ll swipe your finger across a trail of icons falling across your screen. The more you collect before...
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