The Harry Potter: Wizards Unite game sadly hexes itself

CNET | 7/6/2019 | Clifford Colby
morica (Posted by) Level 3
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Dismissing a Confoundable to collect a Foundable.

I love almost everything about playing Harry Potter: Wizards Unite. In terms of animation, storyline and gameplay, it beats the sensation that was Pokemon Go every way but one. The game, codeveloped Niantic and WB Games, feels much richer, with more items to interact with and collect -- wizards, magical potions and ye olde Inn. But after days of playing Wizards Unite, one fatal flaw became apparent.

Storage - Space - Things - World - Steps

It's too easy to cap all your free storage space when interacting with All the Things from this wild and wonderful world, not without paying for more at multiple steps along the way. I can't free up space by using ingredients to brew potions because I lack required ingredients. And I can't gather the necessary ingredients because I have no free space to store them.

I can delete items to free up space, of course, and I can buy vault extensions to expand my capacity for $5 (you get 10 more spots for "spell energy"), but something feels off with the balance of the wizarding game, if playing for a handful of hours pushes me to make purchases to keep playing.

Items - Bag - Pokeballs - Pokemon - Go

I'm not against buying items. I've upgraded my bag and bought Pokeballs in Pokemon Go. I've purchased key lockers in Ingress too. And I don't mind managing my inventory by ruthless pruning items to stay under a cap. But the range Harry Potter: Wizard Unite gives you to play before paying feels much smaller than in Pokemon Go and Ingress, Niantic's first two games.

I've run out of space.


To be fair, microtransactions are...
(Excerpt) Read more at: CNET
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