Harry Potter: Wizards Unite is great until you start paying for it

CNET | 6/29/2019 | Clifford Colby
jacensolo775 (Posted by) Level 3
Click For Photo: https://cnet2.cbsistatic.com/img/gQQWT2m9Fle6371S2JoQI8C8aeM=/756x567/2019/06/20/cfbb8741-5e92-43e6-a0e1-ba832d7a9cc9/02-harry-potter-wizards-unite.jpg

Dismissing a Confoundable to collect a Foundable.

The Wizards Unite game is filled with all sorts of interesting objects to pick up and play with: Right now, close to me, I can see a watering can and a dragon liver and a Greenhouse and an Inn. But I won't bother with any of them because on my second day of playing, I capped all my free storage space, making sure I didn't miss a thing from this wild and wonderful world.

Harry - Potter - Wizards - Unite - Pokemon

I was worried that Harry Potter: Wizards Unite would feel like Pokemon Go in wizard robes. In fact, the game, codeveloped Niantic and WB Games, feels much richer, with more items to interact with and more items to collect. And that's when I got into trouble.

I can't free up space by using ingredients to brew potions because I lack required ingredients. And I can't gather the necessary ingredients because I have no free space to store them. I can delete items to free up space, of course, and I can buy vault extensions to expand my capacity for $5, but something feels off with the balance of the wizarding game, if playing for a handful of hours pushes me to make purchases to keep playing.

Items - Bag - Pokeballs - Pokemon - Go

I'm not against buying items. I've upgraded my bag and bought Pokeballs in Pokemon Go. I've purchased key lockers in Ingress too. And I don't mind managing my inventory by ruthless pruning items to stay under a cap. But the range Harry Potter: Wizard Unite gives you to play before paying feels much smaller than in Pokemon Go and Ingress, Niantic's first two games.

I've run out...
(Excerpt) Read more at: CNET
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