10 Reasons to Use Godot Engine for Developing Your Next Game

MakeUseOf | 4/25/2019 | Ian Buckley
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Game development is more accessible than ever. Many tools are free, and an explosion of online tutorials make game creation something anyone can do.

Almost all game development environments rely on some programming knowledge, but some are more suited to those coming from a programming background. Godot is a perfect example of a tool built for programmers.

Godot - API - Element - Engine - Features

The Godot API exposes almost every element of the engine, and it’s rare to find features which are not directly accessible by code. Godot receives praise for its fantastic documentation and ease of use from a coding perspective.

The Godot engine comes with a programming language called GDScript. To some, this is an immediate turnoff. Frequently, in-house languages are either unnecessary or poorly thought-out.

GDScript - Result - In-house - Testing - Godot

GDScript came as a result of in-house testing by the Godot team. Rather than creating a new language for the sake of it, GDScript came through iterating through other languages such as Python and Lua. None of these languages work quite how they want, so the team created GDScript to be as readable as Python, yet retaining essential elements for development like strict typing, better editor integration, and more straightforward optimizations for speed.

Many developers who start with Godot find themselves pleasantly surprised by how quick the language is to pick up. However, if learning a new language isn’t on your list, there is an alternative.

Game - Development - Environment - Language - Matter

Choosing a game development environment frequently means choosing a programming language. No matter how comfortable you are in your preferred language, if the development tools you require are not supported, then you are left with little choice.

Godot currently directly supports C++, C#, and GDScript. They are also working on VisualScript, a code-free node based programming system similar to Unreal Engine’s Blueprint system.

Languages - Options - GDNative - API - Languages

If the officially-supported languages still don’t fit, you still have options. The GDNative API allows other languages to...
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