What latency feels like on Google’s Stadia cloud gaming platform

TechCrunch | 3/20/2019 | Staff
jolan (Posted by) Level 3
Click For Photo: https://techcrunch.com/wp-content/uploads/2019/03/controller-stadia.jpg?w=622

After peppering Google employees with questions regarding Stadia’s latency, pricing and supported devices to mostly no avail, I got my hands on one of their new controllers and pressed play on the Doom Eternal gameplay they were showing off on a big-screen TV.

Things started off pretty ugly. The frame rate dropped to a fast-paced PowerPoint presentation, the resolution dipped between 4K crispness and indecipherable blurriness and latency seemed to be as much as a half-second. As the Google employees looked nervously at each other, someone grabbed the controller from me and restarted the system.

System - Restart - Things - Situation - Things

After a system restart, things moved along much, much more smoothly. But what the situation sums up is that when it comes to game-streaming, things can be unpredictable. To give Google credit, they stress-tested their system by running Stadia on hotel WiFi rather than taking me down to Mountain View and letting me play with Stadia under much more controlled conditions.

Stadia is Google’s cloud game-streaming service and while there’s a lot we don’t know the basic tenants are clear. It moves console-level gaming online into your Chrome browser and lets you access it from devices like smartphones that wouldn’t be able to handle the GPU-load initially.

Hiccup - Experience - Stadia - Doom - Eternal

Despite the initial hiccup, my experience with Stadia was largely positive. Doom Eternal was in crisp 4K and I was able to focus on the game without thinking about the service I was playing it on, which is ultimately the best endorsement of a new platform like this.

This will likely be a great service for more casual gamers but might not be the best fit for the most hardcore users playing multi-player titles. While you may be launching this service directly from YouTube feeds of eSports gamers, this is something they probably wouldn’t use. That’s because the latency between input and something...
(Excerpt) Read more at: TechCrunch
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