Video Games as Scientism’s Totem (Guest Post by Dr. Eric Holloway)

Eidos | 3/18/2019 | Staff
liizu (Posted by) Level 3
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In the movie Inception, the characters are able to enter into the dreams of other people. While in the dream, they can enter yet again a dream of a person in the dream. This gets pretty confusing, especially knowing whether one is in reality or a dream if they lose track of how many dreams they’ve jumped into. To deal with this problem, the characters have devices known as totems, where the behavior of the totem tells them whether they are in a dream. The main character Mal has a spinning top, which will fall over if he is awake, but will continue spinning if he is in a dream.

Although the physical world is not a dream world, our worldview can filter our view of reality such that we are living in a waking dream. At the same time, we have totems available to us that show us there is more to reality than our worldview allows. Art has traditionally been one such totem, giving us insight into depths of beauty and meaning that take us beyond the physical world. Our modern technology has introduced another kind of totem: the video game.

Forms - Art - Books - Look - Paintings

Traditional forms of art are static: we read books, look at paintings, listen to music, and watch plays and movies. There is some degree of interactivity, especially in books where the reader has to stay active and think about what is happening in order to understand what he or she is reading. However, none of these media have the same sort of interactivity that real life does. This is often a benefit. Having to interact with art in the same way we do in real life would require some sort of mechanism. Mechanisms do not tend to age well, so classical art pieces that have lasted centuries are for...
(Excerpt) Read more at: Eidos
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