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It was about 34 minutes into the first press conference of the world's biggest video game convention when I really began to have fun.
I've been making the trek to Los Angeles for the annual Electronic Entertainment Expo, or E3, for nearly a decade, so I'm used to hype-y press conferences with splashy demos on large screens accompanied by thumping music and loud explosions.
Patrick - Söderlund - Head - Design - Electronic
But when Patrick Söderlund, head of design at Electronic Arts, surprised the crowd with news that its latest small-scale artistic game, Unraveled Two, was being made available that day, the room roared.
"The game is finished, it's out," he said. The woman next to me was so excited, she began to cry. And I smiled.
Feet - Convention - Center - Space - Fans
I love being crammed into 410,000 square feet of convention center space with more than 69,000 other fans as eager as I am to see the 3,250 games, gadgets and toys on display.
Yeah, the lines are long, the food's bad and the traffic around the Los Angeles Convention Center is insane. But entertainment in the right doses is good for the soul. And since video games have been entertaining me since I was a little kid, this is my type of show. E3 is an event where people geek out over an industry they love so much that this past week isn't even the first time I've seen someone cry with joy over a video game. If you don't find that endearing, you're just missing out.
Year - Show - E3 - Show - History
What made this year's show even better was that it was only the second E3 in the show's 24-year history that everyday fans could attend.
Until last year, E3 was just for industry insiders and media -- an approach I didn't get. It was especially confusing because the show is one of the most closely watched by fans around the world....
(Excerpt) Read more at: CNET
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