E3's sequel problem: The sequel

CNET | 6/14/2018 | Dan Ackerman
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Gears of War 3, Call of Duty: Black Ops, Fallout: New Vegas, Halo Reach. Eight years ago, those were some of the examples of games I called out for contributing to a serious case of video game industry sequelitis, leading to a lack of originality across all the different game platforms.

And what did I see at E3 2018? Gears of War 5, Call of Duty: Black Ops 4, Fallout 76 and Halo Infinite.

Online - Twist

Fallout 76 goes online in a new twist.

Clearly, originality is still not in fashion. It's appropriate, then, to go back to how I explained this problem back in 2010:

Lack - Originality - Deficit - Ideas - Stories

It's overly simplistic to blame a conceptual lack of originality for the deficit of new ideas, stories and characters. Video games generally don't function under the auteur theory that many of the best films do, crafted by a singular creative vision (with a few high-profile exceptions); instead they more often are the ultimate example of art by committee. Game developers essentially create "work for hire" on behalf of publishers, which in turn resemble nothing so much as the classic 1940s Hollywood studio system, where studio bosses pulled the strings and set the agenda.

If anything, the games industry feels more risk-averse than ever. And, to be fair, game publishers are just following Hollywood's lead. Disney's Marvel Cinematic Universe juggernaut is essentially a 20-strong (and counting) sequel machine, and the same company is similarly amping up the Star Wars series to crank out at least one flick a year, too. The Harry Potterverse has a new Fantastic Beasts spinoff series, and the Fast and Furious gang is getting one, too. After all, why rely on one tentpole to draw in audiences with a taste for the familiar, when you can have two -- or more?

Gaming - World

In the gaming world, that's how...
(Excerpt) Read more at: CNET
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